The growth and popularity of eSports cannot be understated. The domain has become so mainstream that colleges and universities are rapidly beginning to launch eSports programs within their athletics departments. In this study, the authors interviewed 33 student-athletes receiving scholarships for participating in eSports at one institution. In all, the identity and social capital of athletes in this “new” athletic arena were explored and compared with previous studies examining “traditional” athletes. The implications of the similarities and differences are discussed and ideas for future research into this emerging field are presented
This exploratory study investigated the landscape of international student-athletes participating in...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...
The purpose of this study was to utilize an exploratory research design to help identify current stu...
The growth and popularity of eSports cannot be understated. The domain has become so mainstream that...
Esports has been an emerging topic within the past decade. As video games are being more competitive...
This study examined how collegiate esports players conceptualized their own competitive gameplay as ...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
© 2017 National Association for Kinesiology in Higher Education (NAKHE). Electronic sports, cyberspo...
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all syno...
When traditional sports teams formed on college campuses, it took decades before they looked anythin...
Few online communities exhibit the tensions between independence and interdependence better than col...
Esports has been a significant new topic over the past decade but their place in the sports industry...
International audienceThis article presents the results of an empirical study of the “sportification...
The NCAA began in the early 1900s as a way to regulate the wild west that was intercollegiate athlet...
College athletics is a complex, revenue generating industry within the United States higher educatio...
This exploratory study investigated the landscape of international student-athletes participating in...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...
The purpose of this study was to utilize an exploratory research design to help identify current stu...
The growth and popularity of eSports cannot be understated. The domain has become so mainstream that...
Esports has been an emerging topic within the past decade. As video games are being more competitive...
This study examined how collegiate esports players conceptualized their own competitive gameplay as ...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
© 2017 National Association for Kinesiology in Higher Education (NAKHE). Electronic sports, cyberspo...
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all syno...
When traditional sports teams formed on college campuses, it took decades before they looked anythin...
Few online communities exhibit the tensions between independence and interdependence better than col...
Esports has been a significant new topic over the past decade but their place in the sports industry...
International audienceThis article presents the results of an empirical study of the “sportification...
The NCAA began in the early 1900s as a way to regulate the wild west that was intercollegiate athlet...
College athletics is a complex, revenue generating industry within the United States higher educatio...
This exploratory study investigated the landscape of international student-athletes participating in...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...
The purpose of this study was to utilize an exploratory research design to help identify current stu...